Fulltext results:
- ah_index
- oid-notifier/ <H4>Array Clear</H4>Remove all the elements of an array variable. <H4>Array Pop</H4>Remove an element from an array and shuffle all the higher array elements down to fill the gap.<br/>If Position is higher than the last index in the array, the last element is removed.<br/><br/>If To Var is set, the 'poppe
- ah_array_push
- f-8"></head><body><H3>Array Push</H3><P>Add a new element to a variable array, pushing existing elements upwards to make space if necessary.<br/><br/>If Position is... higher than the last index in the array, the new element is added at the end of the array.<br/><br/>If Fill Spaces is specified, higher elements will only be pushed up until a non-defined eleme
- ah_scene_element_value
- e" content="text; charset=utf-8"></head><body><H3>Element Value</H3><P>Set the value of a scene element.<br/><br/>Applies only to CheckBox, Number Picker, Slider, Spinner and Toggle elements.<br/><br/>For a CheckBox, value should be 0 (off... only trigger a possible event associated with the element value if the scene is currently showing.<br/><br/
- ah_scene_element_create
- e" content="text; charset=utf-8"></head><body><H3>Element Create</H3><P>Create a new scene element dynamically and add it to an existing (created) scene.<br/><br/>If you wish to animate the appearance of the element, deselect the Visible parameter and use the Element Visibility action afterwards.<br/><br/>Note: unfortuna
- ah_volume_long_press_grant
- orAll(".permission"); permissionElements.forEach(element=>element.innerHTML = permission); var nameParam = url.searchParams.get("name"); if(!nameParam){ nameP... .querySelectorAll(".name"); nameElements.forEach(element=>element.innerHTML = nameParam);*/ </script> <> </html> ~~socialite~~
- ah_scene_element_text
- e" content="text; charset=utf-8"></head><body><H3>Element Text</H3><P>Set the text of a scene element.<br/><br/>Applies to Button, Text and TextEdit elements only.<br/><br/>The scene must have been created first.<br/><br/>For TextEdit elements, the parameter Selection specifies a part of the
- ah_scene_element_background_colour
- e" content="text; charset=utf-8"></head><body><H3>Element Back Colour</H3><P>Set the background colour(s) of a scene element.<br/><br/>Applies to Text, TextEdit, Image, Menu, Oval and Rectangle elements.<br/><br/>End Colour is only relevant if the element's background has a Shader specified.<br/><br/>The sc
- ah_dump_grant
- orAll(".permission"); permissionElements.forEach(element=>element.innerHTML = permission); var nameParam = url.searchParams.get("name"); if(!nameParam){ nameP... .querySelectorAll(".name"); nameElements.forEach(element=>element.innerHTML = nameParam);*/ </script> <> </html> ~~socialite~~
- ah_secure_setting_grant
- orAll(".permission"); permissionElements.forEach(element=>element.innerHTML = permission); var nameParam = url.searchParams.get("name"); if(!nameParam){ nameP... .querySelectorAll(".name"); nameElements.forEach(element=>element.innerHTML = nameParam);*/ </script> <> </html> ~~socialite~~
- ah_scene_element_image
- e" content="text; charset=utf-8"></head><body><H3>Element Image</H3><P>Set the image of an Image scene element or the icon of a Button or Slider element.<br/><br/>The scene must have been created first.</P></body><> <
- ah_scene_element_delete_geomarker
- e" content="text; charset=utf-8"></head><body><H3>Element Delete GeoMarker</H3><P>Delete a marker from a scene Map element.<br/><br/>The scene must have been created first.<br/><br/>See also: Element Add GeoMarker.</P></body><> </html> ~~socialite~
- ah_scene_element_depth
- e" content="text; charset=utf-8"></head><body><H3>Element Depth</H3><P>Set the depth of the specified element in the scene relative to all the other elements.</P></body><> </html> ~~socialite~~
- ah_scene_element_video_control
- e" content="text; charset=utf-8"></head><body><H3>Element Video Control</H3><P>Manipulate a Video element in a scene.<br/><br/>Not all actions are possible at all t... ify a manual load-and-start-video, specify in the element a variable as the source of the video and check S
- ah_scene_element_test
- ntent="text; charset=utf-8"></head><body><H3>Test Element</H3><P>Test some property of the specified scene element e.g. it's position within the scene.<br/><br/>The... es already be displayed.<br/><br/>Not all tests apply to all elements.</P></body><> </html> ~~socialite~~
- ah_array_pop
- tf-8"></head><body><H3>Array Pop</H3><P>Remove an element from an array and shuffle all the higher array elements down to fill the gap.<br/>If Position is higher than the last index in the array, the last element is removed.<br/><br/>If To Var is set, the 'poppe